After this, the breasts are stuck in this position. When the animation (Idle 1 and 2 for example) kicks in, the hand first has no contact with the breast, but causes them to point nearly directly upwards when the hands are in their upmost position. A bit of walking around stops the movement, but the breasts have pushed upwards on the body and are as stiff as a cliff. Results in all attempts: Equipping the HDT havok object first causes the character's breasts to literally freak out, jutting around in several directions. And at this point, I ran FNIS for users just in case I've had no success with any combination of this preset, my own preset and any of the CBBE bodies in the body/outfit tab. Closest available was the preset "CBadvanced *type*". There was no such option as "CBBEadvancedTBBP" in any menu in the program. At this point I created the body with bodyslide. The collisions are there, but their hitbox about 20 cm above the actual breasts. I'm having continuous problems getting this to work correctly.
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